Please contact the game vendor and ask them to fix this. There is nothing Intel can do in drivers to workaround this incorrect logic in the game. HD4600 is certainly fast enough to play the game but that doesn't help if the game won't launch. There is a good reason for this - if graphics driver reserved say 1GB at boot just in case you wanted to run a game, that memory wouldn't be available for other purposes (Excel, etc) and you would experience more swapping between memory and disk due to memory pressure.Ī correctly implemented game should be looking at how much shared memory is available. All other memory is supposed to be dynamically allocated from the operating system. This is a bug in the game - on integrated graphics devices all memory is the same in terms of performance and, per WHQL requirements, Intel must minimize how much memory is reserved exclusively for graphics at boot - e.g.
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